=================================================================== Seek and Destroy v1.0 Shareware Version copyright (c) 1996 Safari Software and Vision =================================================================== THE MISSION For the last 10 years, ever since the end of the nuclear third world war of 1998, the world has been a peaceful place. No other wars have started and people seem to live in relative harmony. The generals who took part in the last war reason that, as they said all along, the proliferation of nuclear arms has maintained this decade of peace. Recently, North American Defense Intelligence has been following the actions of a group of individuals based in South America. These individuals appear to be amassing a collection of armaments from all over the world that could threaten our now peaceful existence. As one of the few surviving Vehicular Combat Troopers of the North American Armed Forces, you have been assigned to halt any further advancement of this potential threat and eliminate their current arsenal. Your first mission takes you into the deserts of Africa. Good luck... HARDWARE REQUIREMENTS Minimum Recommended ------- ----------- A 486 or faster processor 486/66 or faster CPU for smooth play 4 Megabytes of RAM 8 Megabytes of RAM VGA graphics Mouse or joystick Also Supports ------------- - Sound Blaster, Sound Blaster Pro, Sound Blaster 16, Gravis Ultrasound, and 100% compatible music cards. - Joystick or Mouse INSTALLING THE GAME To install Seek and Destroy from floppy disk, insert the disk one into the CD-ROM drive and do the following: 1. At the DOS prompt, change to your floppy drive (for example, A: ). 2. Type INSTALL to bring up the Installation Menu. 3. Follow the instructions in the menu to install Seek and Destroy. SETTING UP THE GAME After installing Seek and Destroy, you must run the setup program to configure your sound card. (You can also run the setup at a later time by typing SETUP [ENTER] at the DOS prompt of your Seek and Destroy directory.) When you run setup, a list of options will appear. You can move through the available options with the arrow keys. To select an option, move to it with the arrow keys and press ENTER. Pressing ESC will take you back one step or, if you are at the main menu, quit the setup program. SETUP OPTIONS Change Sound Setup: Lets you select your sound card, DMA channel, PORT, IRQ and sound quality. RUNNING THE GAME To run Seek and Destroy, type SEEK.EXE [ENTER] at the DOS prompt. The game then displays the Title Screen, credits and high-scores before entering a demo mode where you can watch a short period of prerecorded play. At any time during these screens you can press a key or mouse button to go to the main menu. BASIC OBJECTIVES In Seek and Destroy, you have to complete all mission phases in order to overcome the enemy and complete the game. During play, you collect ammo for your vehicles and medals to spend on new weapons while chalking up points to reflect your superior combat skills. MAIN MENU The main menu presents you with the options listed below. To use this, or any other Seek and Destroy menu, use the arrow keys to move through the available option buttons. Press ENTER or SPACE to activate whichever option you choose. You can also position the mouse pointer over an option button and press the left mouse button to activate it. With slider options you can use the mouse pointer to click and drag the slider knob, or you can press the left/right arrow keys to adjust it. New Game - Start a new game from scratch. Resume - Resume a game you are currently playing. Options - Set game options, e.g. detail level and sound volume. Credits - Display the names of the people who wrote the game. High Scores - Show the list of best players. Load - Load a game you have previously saved. Save - Save the current game. Ordering Info - Show Safari Software's information. Exit - Quit Seek and Destroy New Game: When you select NEW GAME, the Mission Title Screen will appear. Press a key/mouse button to skip the picture or wait five seconds and it will disappear automatically. This screen is displayed only once for each new mission you encounter. Seek and Destroy features five four-phase missions for a total of twenty levels - 2 missions in the shareware for atotal of 8 levels. Objectives: After the Mission Title Screen, you will see the Objectives Screen. Here you get your objectives for the current phase and any other information about certain enemies you can expect to encounter. You can click PLAY to continue to play the game, EXIT to go back to the main menu, or LOAD or SAVE to load or save a game. You can also click on SHOP to buy weapons for your vehicle. Equipping and Selecting Your Vehicle: Next comes the Vehicle Select and Equip Screen. Here you select a vehicle to use for the current phase and load it up with the weapons you have bought so far. If you have just begun, you will have a chaingun and rockets on your chopper and a chaingun and shells on your tank. Tthe same method is used to equip both your chopper and your tank, so for simplicity only the chopper equipping will be described. You will see on your screen six banks of weapons labeled WEAPON BAY 1 to WEAPON BAY 6. Each bay features a list of available weapons. Weapons that you already own are shown in light colors, while those weapons you have not yet purchased are darkened and unselectable. At first, only the chain gun and rockets will be usable, but as you progress through the game you will be able to buy more weapons. Indicators next to the weapon names tell you the current level of each weapon. For instance, if your rockets have two yellow indicators beside them, then you know you have level-two rockets. To load a bay with a particular weapon, simply select the weapon name in the appropriate weapon bay. You can have multiple bays loaded with the same weapon, it is up to you how many you load. At first, Bay 1 will be loaded with a chaingun and Bays 2-6 with rockets. The Specials Bank is located beneath the six standard weapon bays. This bank contains your chopper's built-in special weapons. You get three special weapons per vehicle (mega missile, bomb, and super napalm for the chopper, and power shell, flame thrower and ground to air for the tank). You do not need to buy special weapons, but they can not be upgraded and you can have only one of them loaded at a time. When you load different bays with the same weapon, during play you will have only one bay of that weapon, but X times more ammo (X being the number of bays you loaded with the weapon). This will alter how you select weapons via the number keys while playing. A number key is assigned to each different weapon being used. Whenever a bay containing a new loaded weapon is found, it is assigned the next available number on the keyboard. Say, for example, your bays were loaded as follows: Bay 1 Always chain gun Bay 2 Rockets Bay 3 Air-to-Ground Bay 4 Rockets Bay 5 Air-to-Air Bay 6 Air-to-Ground Bay 7 Mega Missile Going through the bays in order we see that Key 1 will be assigned to the chain gun. Bay 2 is a new weapon so it gets the next key (2). Likewise with Bay 3, it gets key 3. Bay 4, on the other hand, contains a weapon that already has a key assigned to it (which means Bay 2 will have twice as many rockets in it). So Key 4 is assigned to the next new weapon, which is the air-to-air in Bay 5. Bay 6 contains another air-to-ground which already has Key 3 assigned to it, so Key 5 is assigned to Bay 7. The final key distribution ends up as follows: 1 Chain gun 2 Rockets 3 Air-to-Ground 4 Air-to-Air 5 Mega Missile Obviously, if you select your weapon during gameplay by cycling through them (see Changing Weapons), the next different weapon is selected when you press the key/button. You can also modify your vehicle's characteristics. Next to the Specials Bank are sliders for fuel, armor and speed. Adjusting either fuel or armor will change the speed of your vehicle. By default your vehicle's characteristics are evenly balanced. Some tweaking will allow you to get the best benefit for your personal style of play. One thing you should not do is crank the fuel and armor way up. If you do, your vehicle will move so slow that it may take you a few millennia to complete your mission. Note the three colors on each slider. The red area indicates a value is getting too low. If you adjust your sliders so your speed is in the red, your craft may be frustratingly slow. On the other hand, if it goes to the green, it may be too fast to handle. Consider starting off with the default settings and slowly tweaking the settings as you play to find a mix that works for you. Clicking the OK button in the bottom-right corner of the Vehicle Select and Equip Screen will start the next phase using the vehicle you are currently equipping. The EXIT button brings you back to the Objectives Screen. The TANK button switches to the tank so you can equip this vehicle instead. NOTE: For some phases, you will be required to use the tank. In these cases, only the OK and EXIT buttons will appear on the Equip Screen, and, obviously, the tank will be the displayed vehicle. Options: The detail levels each have three values: low, med. and high. Explosion Detail - How much debris and metal flies off things when they are destroyed. Terrain Detail - The amount of trees and ground detail present on a level. Overlay Detail - Low: Text/numbers on screen are solid; no rain or snow on levels that have them; shadows are solid. Med: As above, with the addition of rain and snow. High: Real shadows, masked text/numbers, snow/rain. Difficulty - Difficulty ranges from enemy weapons doing little damage and not being very aggressive up to lethal weapons, rapid fire rates, etc. On the med. level, you have to land on medals to pick them up. On the high difficulty level, you also have to land to pick up fuel and armor. In addition, you will crash if you land on the ground while moving too fast. Sound Volume - Adjust the slider to change the volume. Controller - Select keys, mouse or joystick. Depending on what controller you select, other option buttons will appear allowing you to configure the controller. Keys-Define: Allows you to define what keys invoke certain actions. Clicking on DEFINE brings up another window where you can assign a new key to an action. Clicking EXIT or pressing escape returns you to the Options Screen. Joystick-Buttons: Allows you to define what buttons on your joystick invoke certain actions (see Setup Options above for a description). Joystick-Calibrate: Allows you to calibrate your joystick for optimum performance. If you have changed to joystick control when you exit or save you are automatically asked to calibrate your joystick. Mouse-Sensitivity: Allows you adjust the mouse sensitivity. Load and Save: These screens are very similar. Simply select a space where you want to load or save a game from the displayed list of file names. If loading, the file you click loads and the game continues (nothing will happen if no file exists). If saving, clicking on a file name allows you to enter or change the name of the file. Pressing ENTER saves the game; pressing ESC aborts the save and returns to the main menu. Demo Mode: If the main menu remains inactive for around 15 seconds the game automatically goes into demo mode. You can exit this mode by pressing a key or mouse button while the demo is playing. PLAYING THE GAME Starting: You start your mission at your base on a starting pad which is usually a safe way off from the sight of your objective. You cannot damage your base buildings. You can refuel at your base simply by landing on or driving over your starting pad. Flying: Near the bottom left of the display you will see a square with a green cursor (dot) in the middle. Moving the cursor forward or back moves your vehicle forward or back. Moving the cursor left or right rotates your vehicle. The further to the sides or ends you move the cursor the faster your vehicle will move/rotate. The world that you fly around in the game is a wrap around map, so you can keep flying in one direction and eventually end up back where you started. Landing (Chopper only): You cannot land on objects like buildings and trees. If you are descending and you fly over something you cannot land on, your chopper will automatically start ascending. If you are hovering over an object you cannot land on, you will not be allowed to start descending. On the HARD difficulty level, if you are moving or rotating too fast when you hit the ground, you will crash. You can safely move/rotate a little, but not much! Strafing (Chopper only): Strafing involves moving your chopper left or right through the air without rotating. To strafe, hold down the appropriate key or button while moving left or right. This maneuver is incredibly useful if an enemy missile is headed straight at your cockpit. When strafing you cannot move forward or back. Changing weapons: To select a weapon you can either cycle to the next weapon bay by pressing the appropriate key or button, or you can select a specific bay by pressing the assigned number key. (See Equipping Your Vehicle) Shooting (The best part): Simply press fire! All weapons are auto firing if you hold down the fire button/key. While shooting, you will get overkill bonuses when you shoot a number of buildings in quick succession. You will get bonus points at the end of each phase for the overkills you manage to chalk up. Bonuses: As you shoot buildings, certain bonuses appear. To collect these, simply fly/run over them. Fuel - Gives you about half a tank of fuel. Shield - Repairs some of the damage your vehicle has taken. Ammo - Most bonuses will be in the form of ammunition to restock your vehicle's weapons. Depending on what type of ammo you find, you may get anything from two units to 150 for each bonus you pick up. (The chain gun has unlimited ammo and the air strike weapon cannot be reloaded during game play.) Medals - At the conclusion of a phase, medals you have found may be may be used to purchase new weapons for your vehicles. Each new weapon or weapon level has a cost in medals that you must pay at the shop in order to get that weapon/level. Picking up People: At times, you will need to rescue people to complete your mission, or pick them up as a secondary objective. In most cases, your landing spot will be indicated by a "STOP HERE" label over a pickup zone. When landing spots are not marked, you will be instructed in your briefing where to land to pick the people up. Once you have picked people up, you must carry them all in your chopper until you complete your mission. As you pick up POWs or allies, an indicator will appear letting you know how many people you have in your vehicle. Be aware that if you die, all people you are carrying are lost. If rescuing them was your objective and there are now no people left to rescue, you will fail to complete your objective and the phase will automatically end. THE GAME OVERLAY Several indicators display vital information on the screen during game play. Score (Top left of the screen): This indicator displays your current game score. Achieving an exceptional score will earn you a spot on the high-score table. Fuel (Top right): Your vehicle can only move as long as you have fuel. Once you run out of fuel, your mission fails. You can obtain fuel by collecting fuel bonuses from destroyed buildings and from landing on or stopping over your mission start pad. If your fuel gets too low, the fuel indicator will start flashing and a pulsing alarm will sound. Lives (To the left of Fuel): The helmet icon has a number next to it indicating how many lives you have left, not counting the current one. You receive a bonus life every 15,000 points. You can have a maximum of nine lives at any one time. Armor (Bottom left): The amount of damage your vehicle can take before exploding is displayed in the armor bar at the bottom left of the screen. If this indicator reaches zero, you lose a life and continue the phase from your base with your next life. As your armor gets low, sound effects will warn you. The armor indicator will begin to flash when your vehicle is in imminent danger of exploding. POW Count (Next to Armor): Indicates how many people you currently have in your vehicle. Cursor (Right of POW Count): Displays your current direction, rotation and speed. See Flying for a description. Radar (Big circle at the bottom): One of your most important displays, this indicator is a large circle in which colored dots indicate most of the objects present on the level. Your vehicle always remains in the middle of the radar and the other objects on the map rotate and move around relative to this center dot. The radar is color coded as follows: Brown: Buildings up for destruction. Black: Your position (in the middle of the radar) and your base buildings. Red: Most enemies are displayed in red. Your radar may not detect some smaller enemies, like troops. Orange: Airborne enemy craft. White: Objectives. When you start a phase, objectives are displayed in their regular colors until you discover them. Once discovered, objectives turn white. At the beginning of each phase your radar displays most of the available map, but auto zoom can enhance the view. (See AUTO ZOOM) Weapon (Bottom right): Displays your current weapon and ammunition remaining. TARGETING Some weapons have locking ability. This means that you do not have to aim precisely at the target before firing. Most targeting systems work only within a 45-degree arc, so you still have get the target in front of your vehicle. The tank's special air-to-air weapon is an exception (see GOING SHOPPING for a description). AUTO ZOOM With auto zoom off, you can see almost all of the level on the radar display. When it is on, the radar zooms into a relatively small area of the map allowing you to see the positioning of enemies and buildings more accurately. DEATH When your armor level reaches zero or you run out of fuel, your vehicle will explode. If you have lives remaining you will restart back at your base and continue the phase. PAUSING A GAME While playing, you can press `P' to pause your game and the screen will dim slightly. Pressing `P' again continues. IN GAME MENU While playing, you can press the ESC key to go to an in-game menu with the following options: Mission Objectives - Allows you to view your mission briefing again. Options - Goes to the Options Screen. Help - Shows the default key mapping for controlling your vehicle and other standard keys. Return to Game - Returns to playing the game. Exit Game - Ends current game and returns to the main menu. COMPLETING A PHASE A voice message and a flashing message on the display will inform you that you have completed a phase. You then have to make your way back to your base and stop on the starting pad. The screen then dims and your destruction stats are displayed. GOING SHOPPING From the Objectives Screen you can choose to go into the shop. Here you can buy new weapons or upgrade your existing ones by spending the medals you have collected on previously completed phases. The main part of the shop is comprised of lists of weapons. For the chopper, you can see there are six weapons, each with three levels of power. An indicator along the bottom of the screen displays the number of medals you have in your possession. The indicator displays a large medal for every 10 medals you have and a smaller one for single medals. You can also tell the exact number you have by the number to the left of the medals. The boxed area at the top of the shop screen shows you the following: - The medal cost to buy the selected weapon level - A description of the currently selected weapon level - A PURCHASE button to buy an upgrade - A TANK button to go to the shop for the tank - And the DONE button for when you are all finished Some of the weapon levels on the Shop Screen will be darkened. These weapon levels cannot be selected because they are below the one you currently have. For instance, if you already have three levels of rockets, then the first two rocket icons will be darkened leaving only the last one to select. Checking Out a Weapon Level: If you select a particular weapon's icon, the description area at the top of the screen will provide information about the weapon. If you select a weapon that you do not have enough medals to purchase, the PURCHASE button darkens and becomes unselectable. Time to deal more carnage. The Cost of a Weapon Level: The cost of a particular weapon level depends on what your current level in that weapon is. You receive half the cost of your current weapon level back as a sort of trade-in and this is subtracted from the cost of the new weapon level. For instance, say you currently have level-two rockets and you want to purchase level-three. Your level-two cost you four medals, so you will get half of that (two) back. The cost of level-three is normally six medals, but with your trade-in it becomes four. Since you can spend fewer total medals by purchasing a higher weapon level directly rather than trading up for it, you can maximize your purchase value by saving up medals for high weapon levels. Of course, you may need an intermediate level just to keep yourself alive. BUYING A WEAPON If you have enough medals to buy the selected weapon, you can click on purchase and that level of weapon will be added to your arsenal. The appropriate number of medals will be deducted from your supply. Once you have bought a weapon it will become unselectable. Powering Up Your Other Vehicle: To power up your other vehicle, just click on the TANK or CHOPPER button at the top of the screen and you will go to the shop for that vehicle. Finished: When you have finished spending all your hard-earned medals, click DONE to go back to the Objectives screen. WHAT ARE ALL THESE WEAPONS? Chain gun: This is the wimpiest of all weapons. But when ammo is low it could save your life, as you are always equipped with it and it never runs out of bullets. - Level 1 Single stream low impact gun. - Level 2 Dual stream of bullets - Level 3 Dual stream swinging arc of bullets Rockets (Chopper only): Rapid fire weapons that deal respectable damage. Good for taking out buildings as you run through an enemy base. - Level 1 Dual rockets. - Level 2 Triple fire that spreads out slightly. - Level 3 Four rockets let loose, two from either side of your chopper. Air-to-Ground (Chopper only): The most lethal of ballistic weapons on your chopper. They are fast, and the second- and third-level versions have locking ability. - Level 1 Non-locking rocket. - Level 2 A single rocket fires from your chopper at a locked on target. - Level 3 These locking missiles take off in pairs. Takes out an enemy twice as fast. Air-to-Air (Chopper only): The Chopper's Air-to-Air missiles operate like the Air-to-Ground but they are only effective against airborne targets. Napalm (Chopper only): Napalm is a good area affect weapon, but the range is limited. - Level 1 A single stream of flame fires from the front of your chopper. - Level 2 As above but a triple stream. - Level 3 A multi-stream, star-shaped napalm bomb. Air Strike: You can call on your buddies to give you a hand. Allows you to take out an area without having to hang around and get shot. - Level 1 Low impact air strike. More useful on damaged buildings or troops. - Level 2 Slightly more impact, this air strike will take out most buildings. - Level 3 Nighty night bad guys. Shells (Tank only): The tank's primary weapon. Not much can withstand a blast from a tank shell. - Level 1 Single shell. - Level 2 A superior reloading mechanism allows this tank to fire faster. - Level 3 Utilizing the tank's other barrels, this version fires dual shells. Flame Thrower (Tank only): Fires a long stream of napalm from your tank. - Level 1 Single stream - Level 2 A stream of napalm with a longer range. - Level 3 Dual-stream, long-range napalm using two of your tank's barrels. Special Weapons: Mega Missile (Chopper only) A super-fast, super-tough missile. Has no locking ability, but who needs it when it goes this fast! Super Napalm (Chopper only) A long stream of napalm emerges from the front of your chopper and spreads out, annihilating everything in a 45-degree arc in front of you. Bomb (Chopper only) Lobs a death-dealing bomb from the front of your chopper. Mine (Tank only) A timed mine is dropped from your tank. Just drop and get outta' there! Power Shell (Tank only) An almost indestructible tank shell. Power shells will penetrate objects and continue through the other side to take out more victims. Ground to Air (Tank only) Has locking ability of a full 360 degrees unlike other locking weapons. HINTS Here are a few hints in case you are having a little trouble. 1. If using the chopper, use your strafe ability. 2. Use your radar! It can indicate openings for you to exploit. 3. Destroy the enemy radars and towers found throughout the game as soon as possible. Enemy missiles rely on them to target you. 4. Don't waste possible fuel or ammo powerups, when you do not need them. Leave some buildings intact, so you can blow them up and refuel/reload when you really need to. 5. Do not take on a lot of choppers at once-they can be very deadly. Try picking them off one at a time. 6. If you have completed a phase but there are still buildings and enemies to destroy, try taking them out. You may find some valuable medals and of course you will chalk up more points. 7. Area-affect weapons like bombs, napalm, etc. are good for getting overkills because they destroy lots of things at once. CHEATS - Immediately after pressing NEW GAME or RESUME hold down Left-Shift, Left-Ctrl and Left-Alt. You will see a simple list that allows you to select a specific mission to play. - In the Objectives Screen, type the word GIMME. Four new gadgets will appear, allowing you to select a specific phase to play. - While in the shop, type CAPO. All future purchases until you leave the shop (or go to the shop for the other vehicle) are now free. - While playing a phase you can hold down certain keys to activate certain cheat codes. To activate an in-game cheat, hold down each of the appropriate keys below. A short message will appear on screen when the cheat is activated. If you want to turn the cheat off, hold down the same keys but also press the TAB key. Name Code Description ---- ---- ----------- AMO R Gives you lots of ammo! MEGA PO Gives your current vehicle the best of all the weapons currently equipped. LIFE PT Gives you loads of hit points immediately and for future phases. Codes Description ----- ----------- P Permanent, lasts until you run seek again T Toggle. Hold down the keys again, and at the same time hold down TAB, to turn the cheat off R Repeat. You can repeatedly keep doing this. O Once. Can only be done once and not toggled. =================================================================== Enjoy Playing Seek and Destroy! ===================================================================